Mining System v3 [QB]
- Highly customisable via config.lua
- Locations are easily changeable/removable
- Features several ways to get materials
- Gold Panning – Search specified streams for gold and silver, or trash
- Mining – Mine to get stones that can be wash or cracked for materials
- Stone Washing – Wash stone to find rare gems or gold
- Stone Cracking – Crack open stones to find ores for crafting materials
- Customisable points for mining, stone cracking and gold panning
- Add a Location for an ore to the config and it will use this location for both qb-target and a prop
- Can place them anywhere, doesn’t have to be just one mining location
- I opted for a drilling animation as opposed to the pickaxe swinging
- Nicely animated for better immersion
- NPC’s spawn on the blip locations
- These locations can also give third eye and select ones have context menus for selling points
- NPC’s and ore’s Spawn at Mineshaft + Quarry so your players can go to either
- Features simplistic built in crafting that uses recipes in the config.lua
- Features Jewel Cutting bench as an attempt to add more than just gold bars and such to sell
- You can use your gold bars and jewels to craft other items to sell to a Jewellery Buyer
Dependencies
- qb-core
- qb-menu
- qb-target
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Also, Check more esx scripts and qbcore scripts
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