Goods Hauling and Economy [QB]
A script which allows players to buy and sell various products at different locations and make a profit or loss based on current supply and demand.
It implements a basic supply & demand algorithm that can be tweaked in config.lua file.
Products are bought and sold at relevant locations.
Simple example, where do you reckon agricultural supplies are mostly needed ? Answer is on the north at places like grapeseed farms and paleto bay.
Products
- medical supplies
- construction supplies
- agricultural supplies
- chemical coolant
- hydrogen
- beryl
- coal
- chlorine
Locations
- port
- downtown construction site
- power plant
- downtown hospital
- humane labs
- paleto farms
- paleto mill
- military base
- grapeseed farms
- weld supply & co
- oil rig center
- windmill center
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Also, Check more esx scripts and qbcore scripts
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